#include "E_Point3.h"

E_Point3 operator*(double num, E_Point3 P)
{
	P.x *= num;
	P.y *= num;
	P.z *= num;
	return P;

}

E_Point3 operator*(E_Point3 P, double num)
{
	P.x *= num;
	P.y *= num;
	P.z *= num;
	return P;
}

E_Point3 operator+(E_Point3 P1, E_Point3 P2)
{
	P1.x += P2.x;
	P1.y += P2.y;
	P1.z += P2.z;
	return P1;
}


